Picked up my old project again and gave my Warcraft 3 map a major overhaul. I had to deal with the trigger mechanics of the editor and all its use cases. After a lot of bugfixing, balancing and design changes I can now say that the gamemode is done. For now. So I uploaded itContinue reading “Dungeon Tactics”
Author Archives: gdschartner
Ocean Cup
Got inspired by the Artwork of Artem Chebokha and recreated it in 3D with Blender. Played around with the ocean modifier and metaballs and learnd alot for lighting and render performance.
Gingerbread House
Did a little tutorial from YT. You always learn something new. Credit: https://www.youtube.com/watch?v=1oI1yYmDwYs
Blender 3.4 Beta
As a big Lego fan myself I had to try the new “Distribute Points in Volume”-Note from the Blender 3.4 Beta with witch i could turn this photo scan from the internet into Legobricks. Burg Arnstein, Harkerode from Archéomatique on Sketchfab:
Der Froschkönig
One day a friend of mine approached me, saying she needed a background image for a kids musical she was organising on the same day. She gave me a couple of self drawn pictures and i gave here this cute little Gif. Not much work but if the customer is happy i am happy.
Want some Candy?
Had a little fun with Geometry Notes and createt some tasty looking Candys. Its amazing what you can do and how fast it is.
Toon Shader
Trying myself on Toon Shaders using Diffuse BSDF and multiple Light Sources in Blender. Gave this weird Gun i made a while ago a Mustach and a Hat so it feels more classy.
VR Wheelchair Simulation
During a project phase I joind a group from a higher semester which worked in collaboration with Aktion Mensch to creat a VR wheelchair experience to showcase the every day stuggels from a person sitting in a wheelchair. Here i mostly modeled many LowPoly models for the enviroment with the specification to keep the polycountContinue reading “VR Wheelchair Simulation”
First 3D Character
My first time doing the full cycle for modeling a 3D Character. Skulping in ZBrush, creating the LowPoly and UV in Blender. Importing everything to Substance Painter to make it shiny and finaly putting all together for Sketchfab.
Enter the Shadow
My first 3D game was a simple jump’n’run. For its unic touch we added a mechanik for the playable ninja charakter to enter a “shadow mode”. While in this state the charakter model loses all weight. This enables him to walk for example on trees or bushes. For this project i mainly worked on theContinue reading “Enter the Shadow”